;------------------------------------------------------------
;
; Events file for Kyokujitsu
;
; By: DarthVeda
; March 27, 2001
; Last Change: Version .9b
; Events for November 1937 - February 1938
; Copyright (C) 2000, 2001, 2002
;
;------------------------------------------------------------

;------------------------------------------------------------
; Flags Used
;
; The following flags have been used.
;
; Chinese
; 0 - Suchow captured
; 1 - Nanking Captured Early (On/Off) (Tech 1)
; 2 - None
; 3 - None
; 4 - None
; 5 - Turn 9
; -Southern Offensive - Flag Tech 4
;
;------------------------------------------------------------

@BEGINEVENTS

;@DEBUG

@INITFLAG

@IF
ReceivedTechnology
receiver=IJN
technology=85
@AND
ScenarioLoaded
@THEN
TakeTechnology
whom=IJN
technology=85
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=33
@THEN
JustOnce
Flag
Continuous
who=Chinese
state=On
flag=1
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=36
@THEN
JustOnce
Flag
Continuous
who=Chinese
state=On
flag=3
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=36
@THEN
JustOnce
whom=Chinese
technology=36
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=39
@THEN
JustOnce
Flag
Continuous
who=Chinese
state=On
flag=0
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=39
@THEN
JustOnce
whom=Chinese
technology=39
@ENDIF

@IF
Turn
turn=Every
@THEN
JustOnce
Flag
Continuous
who=Chinese
state=On
flag=4
@ENDIF

;------------------------------------------------------------
;
; Negotiations Event
;
; Prevent the cowardly AI's from making peace and what not
;
;------------------------------------------------------------

@IF
Negotiation
talker=Anybody
talkertype=HumanOrComputer
listener=Anybody
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
Turn
turn=Every
@THEN
MakeAgression
who=Chinese
whom=IJA
@ENDIF

@IF
Turn
turn=Every
@THEN
MakeAgression
who=Chinese
whom=IJN
@ENDIF

; No attacking the Allies!

@IF
UnitKilled
unit=AnyUnit
attacker=IJA
Defender Only
defender=Allies
@THEN
Text
^ Your premature attack on the United States is unacceptable.
YOU HAVE BEEN RELIEVED.
endtext
DestroyACivilization
whom=IJA
@ENDIF

@IF
UnitKilled
unit=AnyUnit
attacker=IJN
Defender Only
defender=Allies
@THEN
Text
^ Your premature attack on the United States is unacceptable.
YOU HAVE BEEN RELIEVED.
endtext
DestroyACivilization
whom=IJN
@ENDIF

;------------------------------------------------------------
;
; Japanese Requesition Events
;
; The following events will allow the Japanese player to
; acquire additional units
;
;------------------------------------------------------------

;Begin IJA Infantry

@IF
ReceivedTechnology
receiver=IJA
technology=51
@THEN
CreateUnit
owner=IJA
unit=Nipponese
Count=3
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=50
@THEN
CreateUnit
owner=IJA
unit=Nipponese
Count=3
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=49
@THEN
CreateUnit
owner=IJA
unit=Nipponese
Count=2
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=48
@THEN
CreateUnit
owner=IJA
unit=Nipponese
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=51
@THEN
ChangeMoney
receiver=IJA
amount=-45
TakeTechnology
whom=IJA
technology=51
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=50
@THEN
ChangeMoney
receiver=IJA
amount=-45
TakeTechnology
whom=IJA
technology=50
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=49
@THEN
ChangeMoney
receiver=IJA
amount=-45
TakeTechnology
whom=IJA
technology=49
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=48
@THEN
ChangeMoney
receiver=IJA
amount=-45
TakeTechnology
whom=IJA
technology=48
@ENDIF

; end of IJA Infantry
; Begin IJA Fighters
 
@IF
ReceivedTechnology
receiver=IJA
technology=58
@THEN
CreateUnit
owner=IJA
unit=Ki-10 Perry
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=52
@THEN
CreateUnit
owner=IJA
unit=Ki-10 Perry
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=52
@THEN
ChangeMoney
receiver=IJA
amount=-80
TakeTechnology
whom=IJA
technology=52
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=58
@THEN
ChangeMoney
receiver=IJA
amount=-80
TakeTechnology
whom=IJA
technology=58
@ENDIF

; end IJA fighters
; Begin IJA Ground Equipment

@IF
ReceivedTechnology
receiver=IJA
technology=62
@THEN
CreateUnit
owner=IJA
unit=Artillery
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=62
@THEN
CreateUnit
owner=IJA
unit=Armored Infantry
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=61
@THEN
CreateUnit
owner=IJA
unit=Artillery
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=61
@THEN
CreateUnit
owner=IJA
unit=Armored Infantry
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=61
@THEN
ChangeMoney
receiver=IJA
amount=-65
TakeTechnology
whom=IJA
technology=61
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=62
@THEN
ChangeMoney
receiver=IJA
amount=-65
TakeTechnology
whom=IJA
technology=62
@ENDIF

; end IJA ground equipment
; Begin IJA Bombers

; -- to be inserted later

; end IJA Bombers
; Being IJA Transports

@IF
ReceivedTechnology
receiver=IJA
technology=99
@THEN
CreateUnit
owner=IJA
unit=Transport
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=98
@THEN
CreateUnit
owner=IJA
unit=Transport
veteran=No
homecity=Tokyo
locations
78,80,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=99
@THEN
ChangeMoney
receiver=IJA
amount=-80
TakeTechnology
whom=IJA
technology=99
@ENDIF

@IF
ReceivedTechnology
receiver=IJA
technology=98
@THEN
ChangeMoney
receiver=IJA
amount=-80
TakeTechnology
whom=IJA
technology=98
@ENDIF

; end of IJA Transports
; Begin IJN Infantry

@IF
ReceivedTechnology
receiver=IJN
technology=51
@THEN
CreateUnit
owner=IJN
unit=Marines
Count=2
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=50
@THEN
CreateUnit
owner=IJN
unit=Marines
Count=2
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=49
@THEN
CreateUnit
owner=IJN
unit=Marines
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=48
@THEN
CreateUnit
owner=IJN
unit=Marines
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=51
@THEN
ChangeMoney
receiver=IJN
amount=-45
TakeTechnology
whom=IJN
technology=51
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=50
@THEN
ChangeMoney
receiver=IJN
amount=-45
TakeTechnology
whom=IJN
technology=50
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=49
@THEN
ChangeMoney
receiver=IJN
amount=-45
TakeTechnology
whom=IJN
technology=49
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=48
@THEN
ChangeMoney
receiver=IJN
amount=-45
TakeTechnology
whom=IJN
technology=48
@ENDIF

; end IJN Infantry
; Begin IJN Fighter

@IF
ReceivedTechnology
receiver=IJN
technology=58
@THEN
CreateUnit
owner=IJN
unit=A2N1
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=52
@THEN
CreateUnit
owner=IJN
unit=A2N1
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=58
@THEN
ChangeMoney
receiver=IJN
amount=-80
TakeTechnology
whom=IJN
technology=58
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=52
@THEN
ChangeMoney
receiver=IJN
amount=-80
TakeTechnology
whom=IJN
technology=52
@ENDIF

; end IJN Fighter
; Begin IJN Ground Equipment

@IF
ReceivedTechnology
receiver=IJN
technology=62
@THEN
CreateUnit
owner=IJN
unit=Artillery
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=61
@THEN
CreateUnit
owner=IJN
unit=Artillery
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=62
@THEN
ChangeMoney
receiver=IJN
amount=-65
TakeTechnology
whom=IJN
technology=62
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=62
@THEN
ChangeMoney
receiver=IJN
amount=-65
TakeTechnology
whom=IJN
technology=62
@ENDIF

; end IJN Ground Equipment
; begin IJN Bomber

@IF
ReceivedTechnology
receiver=IJN
technology=63
@THEN
CreateUnit
owner=IJN
unit=G3M3 Nell
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=64
@THEN
CreateUnit
owner=IJN
unit=G3M3 Nell
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=63
@THEN
ChangeMoney
receiver=IJN
amount=-120
TakeTechnology
whom=IJN
technology=63
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=64
@THEN
ChangeMoney
receiver=IJN
amount=-120
TakeTechnology
whom=IJN
technology=64
@ENDIF

; end of IJN Bombers
; Begin IJN IJN Attack Aircraft

@IF
ReceivedTechnology
receiver=IJN
technology=65
@THEN
CreateUnit
owner=IJN
unit=D1A2 Susie
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=68
@THEN
CreateUnit
owner=IJN
unit=D1A2 Susie
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=65
@THEN
ChangeMoney
receiver=IJN
amount=-100
TakeTechnology
whom=IJN
technology=65
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=68
@THEN
ChangeMoney
receiver=IJN
amount=-100
TakeTechnology
whom=IJN
technology=68
@ENDIF

; end of IJN Attack Aircraft
; Begin IJN Transports

@IF
ReceivedTechnology
receiver=IJN
technology=99
@THEN
CreateUnit
owner=IJN
unit=Transport
Count=2
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=98
@THEN
CreateUnit
owner=IJN
unit=Transport
Count=2
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=99
@THEN
ChangeMoney
receiver=IJN
amount=-80
TakeTechnology
whom=IJN
technology=99
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=98
@THEN
ChangeMoney
receiver=IJN
amount=-80
TakeTechnology
whom=IJN
technology=98
@ENDIF

; end IJN Transports
; Begin IJN Submarines

@IF
ReceivedTechnology
receiver=IJN
technology=88
@THEN
CreateUnit
owner=IJN
unit=C-1 Sub
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=88
@THEN
ChangeMoney
receiver=IJN
amount=-180
TakeTechnology
whom=IJN
technology=88
@ENDIF

; end IJN Submarines
; Begin IJN Light Cruisers

@IF
ReceivedTechnology
receiver=IJN
technology=90
@THEN
CreateUnit
owner=IJN
unit=Light Cruiser
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=91
@THEN
CreateUnit
owner=IJN
unit=Light Cruiser
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=90
@THEN
ChangeMoney
receiver=IJN
amount=-320
TakeTechnology
whom=IJN
technology=90
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=91
@THEN
ChangeMoney
receiver=IJN
amount=-320
TakeTechnology
whom=IJN
technology=91
@ENDIF

; end of IJN Light Cruisers
; begin IJN Destroyers

@IF
ReceivedTechnology
receiver=IJN
technology=94
@THEN
CreateUnit
owner=IJN
unit=Destroyer
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=95
@THEN
CreateUnit
owner=IJN
unit=Destroyer
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=96
@THEN
CreateUnit
owner=IJN
unit=Destroyer
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=97
@THEN
CreateUnit
owner=IJN
unit=Destroyer
veteran=No
homecity=Hiroshima
locations
57,71,1
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=94
@THEN
ChangeMoney
receiver=IJN
amount=-180
TakeTechnology
whom=IJN
technology=94
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=95
@THEN
ChangeMoney
receiver=IJN
amount=-180
TakeTechnology
whom=IJN
technology=95
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=96
@THEN
ChangeMoney
receiver=IJN
amount=-180
TakeTechnology
whom=IJN
technology=96
@ENDIF

@IF
ReceivedTechnology
receiver=IJN
technology=97
@THEN
ChangeMoney
receiver=IJN
amount=-180
TakeTechnology
whom=IJN
technology=97
@ENDIF

;------------------------------------------------------------
; Historical Events
;
; The following events help carve history through China
;
;------------------------------------------------------------

@IF
ScenarioLoaded
@THEN
JustOnce 
Text
^------------------------ Briefing ------------------------
endtext
@ENDIF

@IF
ScenarioLoaded
@THEN
JustOnce
Text
^We have received word that the Russians have pledged a
treaty of friendship and military aid to the KMT forces.
^
^Vital supplies that were cut off with our capture of Shanghai
are now flowing into Lanchow and will likely hamper our future
operations around Wuhan.
endtext
CreateUnit
owner=IJA
unit=Map Revealer
veteran=No
homecity=None
locations
16,38,1
16,36,1
14,36,1
endlocations
@ENDIF

@IF
ScenarioLoaded
@THEN
JustOnce
Text
^The governor of the Shantung province (Tsinan and Tsingtao)
has expressed interest into cooperation with the Japanese
armies.  Governor Han Fu-chu has secretly messaged us that
he will have his army of 100,000 stand down rather than put
up a fight and will attempt to keep Chiang's troops out of
his province.
endtext
@ENDIF

@IF
Scenarioloaded
@AND
JustOnce
CheckFlag
who=Chinese
flag=0
State=Off
@THEN
Text
^High command has deemed your vital goal for the coming
months to capture the city of Suchow, a critical link
between our armies of the North and the South.
Endtext
@ENDIF

@IF
Scenarioloaded
@AND
JustOnce
CheckFlag
who=Chinese
flag=1
State=On
@THEN
JustOnce
Text
^High command has deemed your vital goal for this month is
to hold Suchow.
Endtext
@ENDIF

@IF
CityTaken
city=Licheng
attacker=Anybody
defender=Chinese
@THEN
JustOnce
Flag
Continuous
who=Chinese
state=On
flag=2
@ENDIF

@IF
CityTaken
city=Hsinhailien
attacker=Anybody
defender=Chinese
@THEN
JustOnce
Flag
Continuous
who=Chinese
state=On
flag=3
@ENDIF

@IF
CityTaken
city=Tsinan
attacker=Anybody
defender=Chinese
@THEN
JustOnce
Text
^Governor Han Fu-chu, leading his army away from
the Japanese troops advancing on Tsinan, is captured
by the forces of the KMT.
^
^He is executed by the KMT for his crimes the following
morning.
endtext
@ENDIF


@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
42,22,1
40,26,1
45,25,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
51,21,1
46,32,1
37,37,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Guerillas
Count=2
veteran=Yes
homecity=None
Randomize
locations
33,25,1
37,23,1
40,20,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
Count=3
veteran=Yes
homecity=None
locations
16,18,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Cavalry
veteran=Yes
homecity=None
locations
16,18,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Artillery
veteran=Yes
homecity=None
locations
16,18,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
15,17,17,17,17,19,15,19
moveto
30,34
numbertomove=All
@ENDIF

@IF
UnitKilled
unit=AnyUnit
attacker=Anybody
defender=Anybody
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
15,17,17,17,17,19,15,19
moveto
30,34
numbertomove=All
@ENDIF

@IF
Turn
turn=Every
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
14,36,16,36,16,38,14,38
moveto
25,41
numbertomove=All
@ENDIF

@IF
UnitKilled
unit=AnyUnit
attacker=Anybody
defender=Anybody
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
14,36,16,36,16,38,14,38
moveto
25,41
numbertomove=All
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Artillery
veteran=Yes
homecity=None
locations
15,37,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
Count=3
veteran=Yes
homecity=Lanchow
locations
15,37,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Cavalry
veteran=Yes
homecity=None
locations
15,37,1
endlocations
@ENDIF

@IF
UnitKilled
unit=Artillery
attacker=Anybody
Defender Only
defender=Chinese
@THEN
CreateUnit
owner=Chinese
unit=Cavalry
Count=2
veteran=Yes
homecity=None
locations
11,55,1
endlocations
@ENDIF

@IF
UnitKilled
unit=Artillery
attacker=Anybody
defender=Chinese
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
10,54,12,54,12,56,10,56
moveto
46,22
numbertomove=All
@ENDIF

@IF
UnitKilled
unit=Guerillas
attacker=Anybody
defender=Anybody
@THEN
CreateUnit
owner=Chinese
unit=Cavalry
veteran=Yes
homecity=Taiyuan
locations
60,30,1
endlocations
@ENDIF

@IF
UnitKilled
unit=Guerillas
attacker=Anybody
defender=Anybody
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
31,19,33,19,33,21,31,21
moveto
25,41
numbertomove=All
@ENDIF

@IF
CityTaken
city=Nanking
attacker=Anybody
defender=Chinese
@THEN
JustOnce
Text
^With the fall of Nanking, comes possibly one of the
^worst single attrocities comitted during the entire
^war.  In what becomes known as the massacre, or more
^popularly, the Rape of Nanking, thousands of Chinese
^civilians are abused physically and sexually in a
^bloodbath that lasts more than a week.  Japanese,
^celebrating their conquest of the capital of China
^after a long and hard campaign through middle China,
^plunder the city and abuse its citizens for pleasure.
EndText
@ENDIF

@IF
CityTaken
city=Nanking
attacker=Anybody
defender=Chinese
@THEN
JustOnce
Text
^Soldiers rape women on street corners and in their own
^homes.  Men and women alike are taken for target practice
^or are used as Japanese slaves.  Over fifty thousand people
^are slaughtered by the Japanese during the ordeal.  All
^sorts of methods of brutality are used, as Japanese Soldiers
^practice their swordsmanship in mutilating innoent Chinese.
EndText
@ENDIF

@IF
CityTaken
city=Nanking
attacker=Anybody
defender=Chinese
@THEN
JustOnce
Text
^As the week wears on in Nanking, the U.S.S. Panay, a United
^States gunboat cruising the adjacent Yangzte, is attacked
^and sunk by Japanese warplanes.  An infuriated United States
^nearly goes to war with Japan over the matter, the Ludlow
^resolution failing by a mere 21 votes in the U.S. Congress.
^Many Japanese go to the U.S. embassy in Tokyo to express
^regret for the destruction of the Panay.  Tokyo agrees to
^pay over $2 Million in reparations
EndText
ChangeMoney
receiver=IJA
amount=-20
@ENDIF

@IF
CityTaken
city=Nanking
attacker=Anybody
defender=Chinese
@THEN
JustOnce
Text
^High Command views this operation as a strategic success
^but a diplomatic nightmare.  They advise you to discipline
^your soldiers better in the future.
EndText
@ENDIF

@IF
CityTaken
city=Nanking
attacker=Anybody
defender=Chinese
@THEN
JustOnce
Text
^In a related note, the Chinese have begun to move their war
^effort hundreds miles upstream to Chungking.  The majority
^of Chinese industry and government now resides hundreds of
^miles away from the front lines.  Be that as it may, the
^Chinese army, and especially the Guerillas and Partisans
^already in the area present a credible threat until the
^strength can be gathered to continue the offensive into
^mainland China.
EndText
@ENDIF

@IF
Turn
turn=6
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
Count=2
veteran=No
homecity=None
locations
70,58,0
endlocations
@ENDIF

@IF
Turn
turn=6
@THEN
CreateUnit
owner=Chinese
unit=Machine Gun
veteran=No
homecity=None
locations
70,58,0
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
3,49,1
2,40,1
5,53,1
7,49,1
7,53,1
3,45,1
4,42,1
1,51,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
5,53,1
7,49,1
7,53,1
3,45,1
4,42,1
1,51,1
3,49,1
2,40,1
endlocations
@ENDIF

@IF
Turn
turn=Every
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
2,40,1
5,53,1
7,49,1
7,53,1
3,45,1
4,42,1
1,51,1
3,49,1
endlocations
@ENDIF

@IF
Turn
turn=every
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=1
maprect
0,40,10,40,10,54,0,54
moveto
30,48
numbertomove=All
@ENDIF

@IF
CityTaken
city=Canton
attacker=Anybody
defender=Chinese
@THEN
JustOnce
GiveTechnology
technology=40
receiver=Chinese
@ENDIF

@IF
CityTaken
city=Macao
attacker=Anybody
defender=Chinese
@THEN
JustOnce
GiveTechnology
technology=40
receiver=Chinese
@ENDIF

@IF
CityTaken
city=Haikou
attacker=Anybody
defender=Chinese
@THEN
JustOnce
GiveTechnology
technology=40
receiver=Chinese
@ENDIF

@IF
CityTaken
city=Nanning
attacker=Anybody
defender=Chinese
@THEN
JustOnce
GiveTechnology
technology=40
receiver=Chinese
@ENDIF

@IF
CityTaken
city=Swatow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
GiveTechnology
technology=40
receiver=Chinese
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
JustOnce
Text
^Chinese armies in the South, until now bottled up and
left out of the war, spring into action with the Japanese invasion
of the Southeast.
^
^Additionally, Chinese Warlords have decided to make their
presence in the area known.  Expect massive amounts of
poor infantry from the Warlords to hamper your operations in this sector.
endtext
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
CreateUnit
owner=Chinese
unit=Cavalry
Count=2
veteran=Yes
homecity=None
locations
74,38,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
CreateUnit
owner=Chinese
unit=Machine Gun
Count=2
veteran=Yes
homecity=None
locations
74,38,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
Count=2
veteran=No
homecity=None
locations
74,38,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
veteran=No
homecity=None
locations
74,36,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
veteran=Yes
homecity=None
locations
85,29,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=0
maprect
73,37,75,37,75,39,73,39
moveto
86,48
numbertomove=All
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
CreateUnit
owner=Chinese
unit=Cavalry
veteran=Yes
homecity=None
locations
96,42,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
CreateUnit
owner=Chinese
unit=Chinese Regulars
veteran=Yes
homecity=None
locations
96,42,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
MoveUnit
unit=AnyUnit
owner=Chinese
Map=0
maprect
95,41,97,41,97,43,95,43
moveto
71,49
numbertomove=All
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=No
homecity=None
Randomize
locations
91,45,0
94,54,0
83,43,0
76,48,0
92,40,0
80,38,0
78,44,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=No
homecity=None
Randomize
locations
94,54,0
83,43,0
76,48,0
92,40,0
80,38,0
78,44,0
91,45,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=No
homecity=None
Randomize
locations
83,43,0
76,48,0
92,40,0
80,38,0
78,44,0
91,45,0
94,54,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
CreateUnit
owner=Chinese
unit=Chinese Irregulars
Count=2
veteran=Yes
homecity=None
Randomize
locations
76,48,0
92,40,0
80,38,0
78,44,0
91,45,0
94,54,0
83,43,0
endlocations
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
MoveUnit
unit=Chinese Irregulars
owner=Chinese
Map=0
maprect
71,39,81,39,81,55,71,55
moveto
71,49
numbertomove=All
@ENDIF

@IF
ReceivedTechnology
receiver=Chinese
technology=40
@THEN
MoveUnit
unit=Chinese Irregulars
owner=Chinese
Map=0
maprect
81,35,97,35,97,61,81,61
moveto
86,48
numbertomove=All
@ENDIF


;------------------------------------------------------------
;
; Events dealing with the fall of Suchow
;
; The following events will put a big flood in China :)
;
;------------------------------------------------------------

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
Text
^With the capture of Suchow, the bitterly fought Yellow River
^vally campaign has come to an end.  Rather than let the
^whole of southern China fall to the advancing Japanese
^army, Chiang has ordered the dikes along the Yellow River
^to be blown!
^
^Water, spilling over the banks completely alters the course
^of the river, killing thousands and completing flooding the
^area for what will likely be months.
EndText
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
Flag
Continuous
who=Chinese
state=On
flag=0
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Chinese
defender=Anybody
@THEN
Flag
Continuous
who=Chinese
state=Off
flag=0
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
Text
^Although the move only temporarily delays the Japanese
armies, it causes the death of over 890,000 Chinese.
EndText
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
ChangeTerrain
Map=1
terraintype=1
maprect
24,28,24,28,24,28,24,28
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
ChangeTerrain
Map=1
terraintype=1
maprect
25,29,25,29,25,29,25,29
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
ChangeTerrain
Map=1
terraintype=1
maprect
26,30,26,30,26,30,26,30
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
ChangeTerrain
Map=1
terraintype=1
maprect
27,31,27,31,27,31,27,31
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
ChangeTerrain
Map=1
terraintype=1
maprect
28,32,28,32,28,32,28,32
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
ChangeTerrain
Map=1
terraintype=1
maprect
29,33,29,33,29,33,29,33
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
ChangeTerrain
Map=1
terraintype=1
maprect
31,33,31,33,31,33,31,33
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
ChangeTerrain
Map=1
terraintype=1
maprect
35,35,35,35,35,35,35,35
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
ChangeTerrain
Map=1
terraintype=1
maprect
36,36,36,36,36,36,36,36
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
ChangeTerrain
Map=1
terraintype=1
maprect
38,36,38,36,38,36,38,36
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
ChangeTerrain
Map=1
terraintype=1
maprect
40,36,40,36,40,36,40,36
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
ChangeTerrain
Map=1
terraintype=1
maprect
42,36,42,36,42,36,42,36
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
ChangeTerrain
Map=1
terraintype=1
maprect
43,37,43,37,43,37,43,37
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
ChangeTerrain
Map=1
terraintype=10
maprect
23,31,23,31,23,31,23,31
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
ChangeTerrain
Map=1
terraintype=10
maprect
24,32,24,32,24,32,24,32
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
ChangeTerrain
Map=1
terraintype=10
maprect
24,34,24,34,24,34,24,34
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
ChangeTerrain
Map=1
terraintype=10
maprect
24,36,24,36,24,36,24,36
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
ChangeTerrain
Map=1
terraintype=10
maprect
25,37,25,37,25,37,25,37
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
ChangeTerrain
Map=1
terraintype=10
maprect
25,39,25,39,25,39,25,39
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
24,28,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
25,29,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
26,30,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
27,30,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
29,31,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
28,33,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
31,31,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
30,32,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
29,33,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
31,33,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
33,33,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
31,35,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
31,37,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
30,36,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
29,35,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
28,34,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
27,33,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
25,33,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
26,34,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
27,35,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
25,33,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
28,36,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
29,37,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
30,38,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
25,35,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
26,36,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
28,38,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
29,39,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
26,38,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
27,39,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
28,40,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
29,41,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
28,43,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
33,37,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
33,35,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
34,35,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
35,35,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
36,36,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
36,34,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
38,36,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
39,37,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
39,35,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
40,36,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
41,37,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
42,36,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
43,37,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
44,38,1
endlocations
@ENDIF

@IF
CityTaken
city=Suchow
attacker=Anybody
defender=Chinese
@THEN
JustOnce
CreateUnit
owner=Barbarians
unit=Deluge
veteran=Yes
homecity=None
locations
27,31,1
endlocations
@ENDIF

;------------------------------------------------------------
;
; File Change Statement
;
; The part of the program where we make the User work for
; their enjoyment :)
;
;------------------------------------------------------------

@IF
Turn
turn=9
@THEN
Flag
who=Chinese
state=On
flag=5
@ENDIF

@IF
CheckFlag
who=Chinese
mask=0b00000000000000000000000000100001
Threshold=2
State=On
@AND
CheckFlag
who=Chinese
flag=1
State=Off
@THEN
Text
^High command congratulates you on your glorious campaign
over the past few months.  Not only did you manage to capture
the city of Suchow, but you managed to keep it out of Chinese
hands.
^
^You may now load part 3 of Kyokujitsu!
endtext
@ENDIF

@IF
CheckFlag
who=Chinese
mask=0b00000000000000000000000000100001
Threshold=2
State=On
@AND
CheckFlag
who=Chinese
flag=1
State=On
@THEN
Text
^High command congratulates you on your glorious campaign
over the past few months.  Not only did you manage to capture
the city of Suchow, but you managed to keep it out of Chinese
hands.
^
^You may now load part 3 of Kyokujitsu!
endtext
@ENDIF

@IF
CheckFlag
who=Chinese
flag=0
State=Off
@AND
CheckFlag
who=Chinese
mask=0b00000000000000000000000000100010
Threshold=2
State=On
@THEN
Text
^Although High Command is dismayed about your inability
to capture Suchow, they have remembered kindly your quick
capture of Nanking, and have allowed you to keep your command
post.  However, they remind you that they will not look
so kindly on failure in the future
^
^You are now ready to play part 3 of Kyokujitsu!
endtext
TakeTechnology
whom=Chinese
technology=33
@ENDIF

@IF
Turn
turn=9
@AND
CheckFlag
who=Chinese
mask=0b00000000000000000000000000000011
Threshold=2
State=Off
@THEN
Text
^High command has seen your inability to capture Suchow
as a seal of failure on your past few months in China.
They have chosen to relieve you with a more 'capable'
commander.
^
^YOU HAVE BEEN RELIEVED.
endtext
@ENDIF

@IF
Turn
turn=9
@AND
CheckFlag
who=Chinese
mask=0b00000000000000000000000000000011
Threshold=2
State=Off
@THEN
Text
^Unfortunately, you have lost the second part of Kyokujitsu. But,
^you can always go back and try again!
endtext
EndGame
endscreens=No
@ENDIF

@IF
Turn
turn=9
@THEN
ChangeTerrain
Map=1
terraintype=1
maprect
28,34,28,34,28,34,28,34
@ENDIF

@IF
Turn
turn=9
@THEN
ChangeTerrain
Map=1
terraintype=1
maprect
29,35,29,35,29,35,29,35
@ENDIF

@IF
Turn
turn=9
@THEN
ChangeTerrain
Map=1
terraintype=1
maprect
30,36,30,36,30,36,30,36
@ENDIF

@ENDEVENTS
